Each player gets 2 Bangle Balls.
The first player to 10 points wins the game.
Going over 10 points drops you to 7 points.
A player’s score cannot drop below 0 points.
Points are tallied at the end of each round.
Underhand tosses only.
The first player to 10 points wins the game.
Going over 10 points drops you to 7 points.
A player’s score cannot drop below 0 points.
Points are tallied at the end of each round.
Underhand tosses only.
1. Decide on a Bangle Master for the 1st round (e.g. Rock, Paper, Scissors).
2. The Bangle Master places the Target Ball anywhere, within reason.
3. The Bangle Master chooses a place that all players must toss from, within reason.
4. The Bangle Master may assign rules for the Round, within reason. Visit the Rounds page for ideas. Once the
Bangle Master has finished designing the round, they must declare, “Bangle On!” to signify the beginning
of the round.
5. Each player takes a turn tossing 1 Bangle Ball at a time (unless otherwise specified by the Bangle Master).
Players have the option to skip a toss (checking). The Bangle Master may assign the order of the rotation, but the Bangle Master must go last. If the Bangle Master doesn't assign a tossing order, players may challenge each other with rock/paper/scissors to decide the order.
6. At the end of each round, the player whose Bangle Ball is closest to the Target Ball becomes Bangle Master, and gets 1 point for each of their Bangle Balls that is closest. If 2 or more players are tied for closest, Rock/Paper/Scissors to decide the winner. When 2 or more players are tied for 10 points, they must play Rock/Paper/Scissors to decide the Bangle Master for 1 tie-breaker round. The player with the highest score at the end of that round wins the game.
For advanced rulings please visit the FAQ page.
2. The Bangle Master places the Target Ball anywhere, within reason.
3. The Bangle Master chooses a place that all players must toss from, within reason.
4. The Bangle Master may assign rules for the Round, within reason. Visit the Rounds page for ideas. Once the
Bangle Master has finished designing the round, they must declare, “Bangle On!” to signify the beginning
of the round.
5. Each player takes a turn tossing 1 Bangle Ball at a time (unless otherwise specified by the Bangle Master).
Players have the option to skip a toss (checking). The Bangle Master may assign the order of the rotation, but the Bangle Master must go last. If the Bangle Master doesn't assign a tossing order, players may challenge each other with rock/paper/scissors to decide the order.
6. At the end of each round, the player whose Bangle Ball is closest to the Target Ball becomes Bangle Master, and gets 1 point for each of their Bangle Balls that is closest. If 2 or more players are tied for closest, Rock/Paper/Scissors to decide the winner. When 2 or more players are tied for 10 points, they must play Rock/Paper/Scissors to decide the Bangle Master for 1 tie-breaker round. The player with the highest score at the end of that round wins the game.
For advanced rulings please visit the FAQ page.
Whenever a Bangle Ball impacts the Target Ball, it’s called a “Bangle”, and grants 1 point to the player
whose Bangle Ball directly impacted the Target Ball. While a Bangle Ball is resting against the Target Ball, it is ineligible for a Bangle. Each separate impact counts as a separate Bangle.
If a player fails to toss according to the Bangle Master’s rules, that toss is invalid (That Bangle Ball cannot score points or win the round). Any changes caused by an invalid toss still count for Bangle Balls remaining in play.
The Bangle Master may assign an Invalid Zone. Any Bangle Balls in the Invalid Zone at the end of the round are invalid.
The Bangle Master may assign a Negative Zone (e.g. In the shade), which counts for only 1 negative point
(for each Bangle Ball in the Negative Zone at the end of the round). You can still win the round (and score points) with your
Bangle Ball in the Negative Zone. You may not create a positive zone.
whose Bangle Ball directly impacted the Target Ball. While a Bangle Ball is resting against the Target Ball, it is ineligible for a Bangle. Each separate impact counts as a separate Bangle.
If a player fails to toss according to the Bangle Master’s rules, that toss is invalid (That Bangle Ball cannot score points or win the round). Any changes caused by an invalid toss still count for Bangle Balls remaining in play.
The Bangle Master may assign an Invalid Zone. Any Bangle Balls in the Invalid Zone at the end of the round are invalid.
The Bangle Master may assign a Negative Zone (e.g. In the shade), which counts for only 1 negative point
(for each Bangle Ball in the Negative Zone at the end of the round). You can still win the round (and score points) with your
Bangle Ball in the Negative Zone. You may not create a positive zone.
In no event shall 3ManPorch LLC be liable for any direct, indirect, punitive, incidental, special consequential damages,
to property or life, whatsoever arising out of or connected with the use or misuse of our products.
to property or life, whatsoever arising out of or connected with the use or misuse of our products.